Angelo De Lorenzo

Web Developer

Brand Strategist

3D Artist

Angelo De Lorenzo

Web Developer

Brand Strategist

3D Artist

Virtual Classroom Design & Functionality

  • Designed By: Angelo De Lorenzo
  • Date: 08/09/2023
  • Client: CGM Verse Srl
  • Categories: Educational 3D Enviroment
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Project Overview

I designed and modeled a virtual classroom (currently on Spatial) reminiscent of a university lecture hall, complete with a stage, large monitor, and individual student workstations.

Created using Blender and Unity, this environment blends functionality with immersive design.

The model supports integration with advanced features, including Spatial SDK capabilities and future extensions planned for Verse.

Project Features

  • Interactive Student Signals: In collaboration with the Technical Director, a lighting signal system was implemented on Unity, allowing students to signal their desire to participate by pressing a button at their workstation. These signals are visible to the teacher, presenter, and other participants, enhancing engagement and clarity during events.
  • Screen Sharing Integration: Hosts can share their screens directly onto the classroom’s large monitor, leveraging Spatial’s built-in functionalities.
  • Future Upgrades for Verse: Planned improvements include individual student monitors capable of displaying shared documents or editable personal files, along with a more intuitive participation queue system.

Design Considerations

The classroom was designed to support seamless interaction while maintaining high performance on web-based platforms. The model includes:

  • Dynamic Layout: A spacious design that facilitates visibility and interaction.
  • Optimized Features: Minimal but effective detailing to ensure fluidity in WebGL environments.
  • User-Centric Functionality: Placement of buttons and monitors designed for intuitive use.

Impact and Reflections

This project demonstrates my ability to design environments that prioritize both aesthetics and functionality. The classroom serves as a versatile tool for educational and corporate applications, showcasing the potential of virtual environments to revolutionize collaborative learning and training.

Looking forward, the success of Climb It paves the way for further experiments in metaverse gaming, with plans to introduce more advanced levels, multiplayer options, and expanded item customization.

Looking ahead, I aim to expand this concept, exploring new collections and interactive features that elevate the user experience while setting new standards for design in virtual spaces.

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